- Epsilon I - interlingual Oracle AI
- Epsilon II - reasoner/analyzer module
- Epsilon III - math n algorithms on a memetic level
- Epsilon IV - Xi Calculus
If we look at the pretty basic MiniMax algorithm for playing computer chess we can classify the traversed chess game tree as 5 dimensional, 1d - squares, 2d - pieces, 3d - color, 3.5d - time runnning forward as the sequence of the game, 4d - MiniMax algorithm moving back n forth, up n down in the game tree, and 5d - the computed permuations of the game tree of the initial chess position. Hereby the causality itself navigating the negentropy is moving always forward, relatively spoken, we just change the direction in the game tree. Question remains open if such a calculus can be implemented on a memetic level -> Xi calculus.
Hmm, okay, this started as an relative simple meme machine in mind, and now I am up to level 5 on pen n paper...
- Epsilon engine level I
- Epsilon engine level II
- Xi calculus
Epsilon I was the initial intend, a meme machine for processing natural language, Epsilon II was planed as extension to map math n algorithms on an memetic level, I will not get into the details here what the other levels mean, but it is simply too off and too Frankensteiny for just an hobby project...better play some didgeridoo or alike...